HomeCoupon Codes and DealsPS5 Spider-Man 2 trailer reimagined with haptic feedback; Here's how to...

PS5 Spider-Man 2 trailer reimagined with haptic feedback; Here’s how to put one together for use

No, you didn’t read the title at all, we even managed to recreate the Marvel’s Spider-Man 2 revelation trailer from Insomniac Games with functional haptic feedback. Does Spidey Sense tingle with curiosity? Here’s how you can experience it.

How it came about

Last month, I published an article that went a little deeper into the PS5’s DualSense controller and how developers used haptic feedback to create a more engaging experience. In what was essentially an experiment, I released a video showing those haptic issues in a game that was specially designed for that, Astro’s Playroom.

I noticed that the audio capture was not perfect at the time of making that video, and since then I’ve found a better way to capture haptic feedback that I feel is closer to the controller’s raw output. This made me want to keep experimenting, to look at other titles, most of them from the first part, to see exactly how other studios used them. And while I’m currently working on another deep dive, a thought crossed my mind. Would it be possible to play and force the haptic in the DualSense controller? Well, that was a response that was already made during the PS5 launch.

Shortly after the DualSense console and controller became available to the public, many were quick to discover that it was fully possible to send audio to DualSense and play it back, not through its speakers, but through its haptic motors. By simply connecting DualSense to a computer via USB and changing the audio properties to output to DualSense, you can technically play a computer game, a movie, and / or music, and get forced feedback as the sound translates. in controller and outputs. using its internal engines. It’s pretty neat, but not entirely practical, because feedback takes into account all audio sources, rather than those triggered by a particular action.

What this means is that the haptic you feel is not entirely based on an action. For example, suppose you play Call of Duty on PS5. When you shoot, you get some form of feedback from the controller to emulate the sounds of bullets. If you tried to do this on an unsupported title on your computer, you might get the same answer, but if a scene has music, the character, and other NPCs talking or other sounds outside of filming, everything will be considered. This can lead to distorted feedback, as he doesn’t know exactly what to focus on, so he tries to play them all at once. So this method is not ideal at all unless the game in question has DualSense and haptic support from the beginning.

The other thing is that just because you hear it on the screen doesn’t mean it’s going to be the same kind of sound used in haptics. For games that I found to really take advantage of DualSense, a lot of the sound on the screen is different from what I’ve heard from haptic. This shouldn’t come as a surprise, as the controller’s intent is not to produce what you hear on the screen, but to give you an idea of ​​how that action might feel through the form of haptic feedback.

Take these clips from Marvel’s Spider-Man Miles Morales and Ratchet and Clank Rift Apart that I recorded and compare how different the sound in the game is from what you hear on the controller.

See? Completely different, right?

In short: at one point, during my audio recording (in-depth discovery, which will take place at a later date) for both Spider-Man PS4 and Spider-Man, Miles Morales, I gave I realized that I had enough to reconstruct certain scenes with haptic. I first played with the remaster, adding new haptics, because, as it is, it’s pretty standard compared to the massive jump that Miles Morales has. I was quite pleased with the recreated scenes I did, which you’ll see in another article later this year.

However, because I was in the process of recording vibrations directly from DualSense, I was curious to see if those recorded audio signals would be played through the controller and provide the exact feedback originally given when they were produced on the PS5. And to my surprise, he did, or at least close to the original feedback.

Before you play the trailer, you’ll want to do these things

All right, before you get into the trailer, there are a few things you’ll want to do first. Because it’s about the DualSense controller and its haptic feedback, the trailer isn’t really meant to be played directly through external headphones or speakers. For this reason, you will need the following:

  • A DualSense controller
  • A USB cable to connect the controller to a PC
  • A desktop or laptop
  • Change audio settings or use a third-party application, such as DualSenseX, or another application that makes it easier to turn on haptic sound
  • VLC player if you want to play the trailer with its original sound and haptic at the same time

There are several ways to turn on haptic sound for DualSense on your PC. If you’re someone who doesn’t want to use a third-party application, you can follow this video guide. However, we’ve found that using a third-party app is easier without interfering directly with your PC’s settings, so in this case, we’ll look at the DualSenseX app setup, which you can download here.

Once you’ve installed the app, you’ll want to connect your DualSense controller via USB cable. The application should detect it and now you should have access to all the settings. You’ll want to navigate to the settings tab and then select the controller menu. You should see the option to turn on the audio haptic, switch it. You will also want to choose a default sound. If you want to play the trailer with the original sound while experiencing the haptic, you will need to choose another sound that is on your own channel.

Play DualSense Haptic on PC

If you’re stuck with the default version and you don’t care about playing the trailer with the original sound, you should be ready to play the trailer now, which is below. Otherwise, you can download both the original trailer and the edited trailer if you are interested in playing the trailer with both haptic and original audio. You can download the package we created here: Marvel’s Spider-Man 2 PS5 Trailers

I’m not very familiar with many video playback applications, so we’ll use VLC. If you don’t have VLC, you can download it here: VLC Player

Open it and navigate to tools, then to preferences. This will open a new window with additional settings. You should be in the interface tab, you’ll want to make sure the “Allow a single instance” box is unchecked, otherwise you won’t be able to open two videos at once.

Screenshot 26

Once you’ve done that, open both videos and pause them. Returning to the DualSenseX application, double-check the sound you selected for the output, then go to the video that contains the haptic sound. If you right-click on it and then access the audio and then the audio devices, you can select to output the sound to another source. Make sure this is the one that your DualSense controller is set to and different from what the speakers or headphones are set to.

DualSense Haptic spider man 2

If you’ve done it right, you should be able to play the modified trailer with the haptic playing through the controller instead of the speakers. The original trailer should have audio playback through speakers or headphones. The hard part here is positioning the windows so you can press play at the same time so that they are synchronized, otherwise you’re ready to experience the trailer with haptic feedback!

Finally, here is the Marvel’s Spider-Man 2 trailer with full haptic feedback. Be sure to keep track of the trailer for a full breakdown of where we captured each haptic sound.

Marvel’s Spider-Man 2 haptic feedback trailer

Pretty cool isn’t it? Stay tuned for more haptic feedback mixes here on MP1st!

Dedicated Server
Dedicated Serverhttps://www.winteringhamfields.com
Hi, By Profession I am an Injury Attorney who handles accident cases of cars with no insurance. I took College Classes online to get a degree in game design too.

Most Popular

Recent Comments